blather
let_the_dog_see_the_rabbit
falling_alone responsibility as a designer
try and show the ideas and fail through execution, allow the peice as a means to learn and grow through experimenting.
or
compromise
streamline the ideas into a thought process that is easy to digest, to execute and make look clean to the audience.

what is the venue that allows me to grow otherwise if serving the piece should be my primary "job"
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